With the text selected, locate the F icon:Ī few of which are critical. Now that you’ve got your text set to whatever it is you want, you can now modify it in the Properties panel. Switch modes or press tab to stop edit mode. ![]() In this mode you can edit your text like using a word processor. ![]() Now a cursor (caret) will appear beside your text: Now switch in to edit mode either by hitting tab or selecting the edit option: I want it facing the front, so I simply rotate the text using r + x + 90 to rotate 90 degrees on the X axis Text will now appear in your scene like so: Text is a first class object and is added using the Add->Text menu: Creating and rendering text in Blender Add The Text Objectįirst you need to add a text object to the scene. There is also a video of this process available here. We work with text for a variety of reasons… pre-rendered title screens, menus, credits, etc… so knowing how to do this could be quite useful. Like many other things, Blender has incredibly powerful text manipulation and rendering features built in, but working with them isn’t always intuitive. ![]() Ok, I’ll admit, this topic isn’t the most incredibly gamedev related thing I’ve covered, but I figured enough of you might find it useful that I should share this.
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